This article introduces basic concepts related to distributed rendering for the digital media production pipeline and provides detailed instructions for setting up and configuring a small renderfarm using Autodesk Backburner and 3DStudio Max. Although the article focuses on Autodesk Backburner and 3DS MAX, the concepts and methodologies discussed can be used to gain a good understanding of the broader technologies and methodologies involved in the use of distributed rendering.

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This white paper was developed as a primer for digital media professionals interested in understanding the different types of disc storage solutions on the market today.  Included is a brief history of disc storage technology over the past decade –relative to the ever-growing demands of the digital media production pipeline.  All the major “flavors” of disc storage are defined, and the pro’s, con’s and target applications for each type of storage solution are discussed.

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Rick Baker has been working as a make up artist in the film industry for over three decades. He has won six Academy Awards for Best Makeup for his work in films ranging from American Werewolf in London in 1982 to how the Grinch stole Christmas in 2000. He was also nominated in 1998 for an Oscar for Best Visual Effects for Mighty Joe Young. He also has three British Academy Awards and one Television Award. Here’s what Rick had to say about his experience with a 3DBOXX.

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A wave of new software tools are redefining the way engineering firms can design, plan, communicate, market, and supervise large construction projects. These tools also have specific hardware requirements that differ from traditional IT systems originally designed for enterprise-type back-end work. URS recognized the benefit of producing high-quality visuals of its designs but did not have the right hardware to make the rendering process efficient and dependable for its design team. After looking at several options they chose to build a dedicated render farm with renderBOXXes.

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