Moving data from your RED ONE™ camera to the redBOXX

Have you ever previewed RED ONE ™ material at 2K resolution at full quality at 24 fps, right away? It’s a liberating experience! Taking your digital RED ONE™ footage to the redBOXX is easy and the result will blow your mind.

Your RED ONE ™camera can record either on Compact-Flash, in-camera, or output signal to a RED FLASH DRIVE or RED DRIVE (RAID) for even longer recording. The data is recorded in REDCODE RAW (.r3d files).

The RED DRIVE can be directly connected to the redBOXX either by:
USB connection -or Firewire™,1394a/1394b connection

Data from Compact Flash cards can be transferred to the redBOXX using a RED FLASH MODULE available from RED ONE DIGITAL CINEMA.

After transferring the data, the REDCODE RAW file can be played-back, graded and encoded to DPX or TIFF in your redBOXX using the license of ASSIMILATE SCRATCH™ CINE included in the redBOXX solution.


Workflow

Red workflow at PlasterCITY by Michael Cioni

Yes, I can say without any hesitation whatsoever that ALL the footage in the Red 100 was 100% Red One footage. About 80% 4K, 19% 2K and I think there were 1 or 2 shots that were 3K.

For those who are interested, I prefer to edit with the H.mov QT reference movies, not ProRes transcodes. I know there is a lot of discussion on this issue, but the reason I like camera-generated QT movies is because it makes it easier to do a rapid 4K finish (this with regard to data conforming EDL file naming conventions). Plus, I have a 4GB fiber XSAN network, so working with the 2K reference movies does not affect system performance, as I am aware it does via Firewire or SATA, etc.

The workflow for the Red Reel and dozens of subsequent Red projects posted at PlasterCITY are as follows:

  • 2 FW800 on-set backups of R3Ds (No modification to folder structures whatsoever. ***Changing the file directory paths will affect important metadata required to use FCP L&T and Scratch conforming, etc).
  • LTO3 backups of the media at PlasterCITY for long-term archives
  • Generate a FileMaker Pro database of the LTO logs
  • Offline using H.mov's in FCP (8Core intel, 4GB Ram max.)
  • Export EDL to Assimilate Scratch on the BOXX
  • Re-link R3D files from XSAN re-shared to Scratch over GigE
  • Conform in 4K with MPG4 QT Reference movie
  • Export 10bit DPX files to Quantel Pablo (Log)
  • *Color Correct 709 or P3 on a Christie CP2000 using Pablo (Lin)
  • Process out DPX final files along with 10bit QTs, ProRes, etc (Lin)

That's how we do Red projects at PlasterCITY. And again, 100% of the elements in the reel were from Red 2K, 3K and 4K. In fact, we let Scratch do the 4K logarithmic up-conversion so all the DPX files are 4K as they go into Pablo. It's always great to see these files intercut since all these resolutions hold up really well on both big and small screens.

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